Insights on Game & Video
Asset Management
The Artstash blog covers game asset management, 3D pipeline workflows, version control for artists, creative operations for UA teams, and product updates. Whether you're a Technical Director evaluating DAM tools, a studio lead trying to fix a broken asset workflow, or a UA or creative team wrangling hundreds of ad variants, you'll find practical guidance here.
Our Latest Article

How to Evaluate a 3D Asset Management Tool (Before the Chaos Gets Worse)
August 31, 2026
A studio we spoke to in May had 17TB of finished 3D assets it could not reuse, because finding out what any file contained meant opening and rendering it one at a time. This guide works backwards from that problem to the five criteria that actually separate a useful 3D DAM from another tool to manage. It also covers the sixth question most evaluations skip: whether the tool makes you migrate before it proves anything.
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How to Set Up a 3D Asset Library: 8 Steps
August 27, 2026
You can set up a 3D asset library without migrating files or switching version control. This guide walks through eight steps, from auditing your current mess to onboarding the team. It includes a storage comparison, the metadata fields worth requiring and a four-stage approval flow.
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Game Asset Management for Unreal & Unity Teams (2026)
August 25, 2026
Game asset management in Unreal and Unity is a two-layer problem: version control for file integrity, and a visual DAM on top for preview, review and approval. This guide covers both engine pipelines, Git LFS versus Perforce, a tagging taxonomy and a four-state review workflow. It ends with an eight-step setup checklist.
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